Jonathan M. Baker

Cyclone: Designing Efficient and Highly Parallel QCCD Architectural Codesigns for Fault Tolerant Quantum Memory

Sahil Khan [1], Abhinav Anand [1], Kenneth R. Brown [1], Jonathan M. Baker [1]

Abstract

Modular trapped-ion quantum computing hardware, known as QCCDs require shuttling operations in order to maintain effective all-to-all connectivity. Each module or trap can perform only one operation at a time, resulting in low intra-trap parallelism, but there is no restriction on operations happening on independent traps, enabling high inter-trap parallelism. Unlike their superconducting counterparts, the design space for QCCDs is relatively flexible and can be explored beyond current grid designs. In particular, current grid-based architectures significantly limit the performance of many promising, high-rate codes such as HGP codes and BB codes, suffering from numerous trap to trap ``roadblocks", forcing serialization and destroying the inherent parallelism of these codes.. Many of these codes are highly parallelizable, meaning that with appropriate hardware layouts and matching software schedules, execution latency can be reduced. Faster execution, in turn, reduces error accumulation from decoherence and heating, ultimately improving code performance when mapped to realistic hardware. To address this, we propose Cyclone, a circular software-hardware codesign that departs from traditional 2D grids in favor of a flexible ring topology, where ancilla qubits move in lockstep. Cyclone eliminates roadblocks, bounds total movement, and enables high levels of parallelism, resulting in up to ~4$\times$ speedup in execution times. With HGP codes, Cyclone achieves up to a 2$\times$ order of magnitude improvement in logical error rate, and with BB codes, this improvement reaches up to a 3$\times$ in order of magnitude.Spatially, Cyclone reduces the number of required traps and ancilla qubits by $2\times$.The overall spacetime improvement over a standard grid is up to $\sim 20 \times$, demonstrating Cyclone as a scalable and efficient alternative to conventional 2D QCCD architectures.

One-Time Compilation of Device-Level Instructions for Quantum Subroutines

Aniket S. Dalvi, Jacob Whitlow, Marissa D'Onofrio, Leon Riesebos, Tianyi Chen, Samuel Phiri, Kenneth R. Brown [1], Jonathan M. Baker [1]

Abstract

A large class of problems in the current era of quantum devices involve interfacing between the quantum and classical system. These include calibration procedures, characterization routines, and variational algorithms. The control in these routines iteratively switches between the classical and the quantum computer. This results in the repeated compilation of the program that runs on the quantum system, scaling directly with the number of circuits and iterations. The repeated compilation results in a significant overhead throughout the routine. In practice, the total runtime of the program (classical compilation plus quantum execution) has an additional cost proportional to the circuit count. At practical scales, this can dominate the round-trip CPU-QPU time, between 5% and 80%, depending on the proportion of quantum execution time. To avoid repeated device-level compilation, we identify that machine code can be parametrized corresponding to pulse/gate parameters which can be dynamically adjusted during execution. Therefore, we develop a device-level partial-compilation (DLPC) technique that reduces compilation overhead to nearly constant, by using cheap remote procedure calls (RPC) from the QPU control software to the CPU. We then demonstrate the performance speedup of this on optimal pulse calibration, system characterization using randomized benchmarking (RB), and variational algorithms. We execute this modified pipeline on real trapped-ion quantum computers and observe significant reductions in compilation time, as much as 2.7x speedup for small-scale VQE problems.

TILT: Achieving Higher Fidelity on a Trapped-Ion Linear-Tape Quantum Computing Architecture

Xin-Chuan Wu [1], Dripto M. Debroy [2], Yongshan Ding [1], Jonathan M. Baker [1], Yuri Alexeev [5], Kenneth R. Brown [2,3,4], Frederic T. Chong [1]

Abstract

Trapped-ion qubits are a leading technology for practical quantum computing. In this work, we present an architectural analysis of a linear-tape architecture for trapped ions. In order to realize our study, we develop and evaluate mapping and scheduling algorithms for this architecture. In particular, we introduce TILT, a linear "Turing-machine-like" architecture with a multilaser control "head", where a linear chain of ions moves back and forth under the laser head. We find that TILT can substantially reduce communication as compared with comparable-sized Quantum Charge Coupled Device (QCCD) architectures. We also develop two important scheduling heuristics for TILT. The first heuristic reduces the number of swap operations by matching data traveling in opposite directions into an "opposing swap", and also avoids the maximum swap distance across the width of the head, as maximum swap distances make scheduling multiple swaps in one head position difficult. The second heuristic minimizes ion chain motion by scheduling the tape to the position with the maximal executable operations for every movement. We provide application performance results from our simulation, which suggest that TILT can outperform QCCD in a range of NISQ applications in terms of success rate (up to 4.35x and 1.95x on average). We also discuss using TILT as a building block to extend existing scalable trapped-ion quantum computing proposals.